package mmc.resource;

import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11.glBindTexture;

abstract public class Texture {
	
	public final int id;
	
	public Texture(int id){
		this.id=id;
	}
	
	public void bind(){
		glBindTexture(GL_TEXTURE_2D,id);
	}
}
